Popcorn hack 1


class PowerLevelCalculator {
    public static void main(String[] args) {

        int basePower = 100;
        int level = 10;
        

        double finalPower = basePower * Math.pow(1.2, level);


        System.out.println("--- Power Level Calculator ---");
        System.out.println("Level: " + level);
        System.out.println("Base Power: " + basePower);
        System.out.println("Final Power: " + finalPower);
    }
}

=== Power Level Calculator === Level: 10 Base Power: 100 Final Power: 619.1736422041505

Popcorn hack 2

class LootDropSimulator {
    public static void main(String[] args) {
        // Generate random rarity (1-100)
        int rarityRoll = (int)(Math.random() * 100) + 1;
        

        String rarity;
        int goldValue;
        

        if (rarityRoll >= 1 && rarityRoll <= 60) {
            // Common item (10-30 gold)
            rarity = "COMMON";
            goldValue = (int)(Math.random() * (30 - 10 + 1)) + 10;
        } 
        else if (rarityRoll >= 61 && rarityRoll <= 85) {

            rarity = "RARE";
            goldValue = (int)(Math.random() * (70 - 31 + 1)) + 31;
        } 
        else {

            rarity = "LEGENDARY";
            goldValue = (int)(Math.random() * (100 - 71 + 1)) + 71;
        }
        

        System.out.println("=== Loot Drop! ===");
        System.out.println("Rarity Roll: " + rarityRoll);
        System.out.println("You got: " + rarity + " item");
        System.out.println("Gold Value: " + goldValue);
    }
}

Example Output: === Loot Drop! === Rarity Roll: 73 You got: RARE item Gold Value: 54

Hw hacks a-d

public class GameStatsCalculator {
    
    // Part A: Health Difference Calculator
    public static int healthDifference(int player1Health, int player2Health) {
        return Math.abs(player1Health - player2Health);
    }
    
    // Part B: Attack Damage Calculator
    public static double calculateDamage(double baseDamage, double powerLevel) {
        return baseDamage * Math.pow(1.5, powerLevel);
    }
    
    // Part C: Distance Detector
    public static double findDistance(int playerX, int playerY, int enemyX, int enemyY) {
        double xDiff = Math.pow(enemyX - playerX, 2);
        double yDiff = Math.pow(enemyY - playerY, 2);
        return Math.sqrt(xDiff + yDiff);
    }
    
    // Part D: Random Loot Generator
    public static int generateLoot(int minValue, int maxValue) {
        return (int)(Math.random() * (maxValue - minValue + 1)) + minValue;
    }
    
    // Main method to test all parts
    public static void main(String[] args) {
        // Part A Tests
        System.out.println("Part A: Health Difference");
        System.out.println(healthDifference(75, 120));
        System.out.println(healthDifference(100, 80));
        System.out.println(healthDifference(50, 50));
        
        // Part B Tests
        System.out.println("\nPart B: Attack Damage");
        System.out.println(calculateDamage(10.0, 2));
        System.out.println(calculateDamage(15.0, 3));
        
        // Part C Tests
        System.out.println("\nPart C: Distance");
        System.out.println(findDistance(0, 0, 3, 4));
        System.out.println(findDistance(1, 1, 4, 5));
        
        // Part D Tests
        System.out.println("\nPart D: Random Loot (sample outputs)");
        System.out.println(generateLoot(10, 50));
        System.out.println(generateLoot(100, 100));
        System.out.println(generateLoot(1, 6));
    }
}

Part A: Health Difference 45 20 0

Part B: Attack Damage 22.5 50.625

Part C: Distance 5.0 5.0

Part D: Random Loot (sample outputs) [random number between 10-50] 100 [random number between 1-6]